Mansour Age of A.I
Head of Story across two seasons (52 × 11 minutes), with co-direction on select episodes.
I led the story across the series, working closely with a team of storyboard artists and collaborating across writing and design. A key focus was shaping Blink, the A.I villain, whose abstract form and unpredictable personality allowed for more expressive staging and visual experimentation. In several sequences, I used forced perspective and composition to reflect his unstable nature, aligning the visual language with the character’s psychology.
Director, Writer, Head of Story
The role required moving between departments, helping shape both character dynamics and story arcs while ensuring design choices supported the storytelling at every stage.
Blink, the show’s main antagonist, is a sentient A.I living in a digital world. His unstable, frustrated personality drives much of the show’s humor.
Visually, I designed him with large, expressive eyes and minimal limbs to contrast his volatility with a childlike presence. Made of light, his body stretches and distorts, but within strict constraints, reinforcing his sense of tension and frustration.
Despite his unpredictability, Blink is still learning , naive, impulsive, and ultimately more human than he appears.
What does an A.I look like?
Making of “Blink Rises” Parts 1,2,3
Beatboards I created for a three-part episode I co-wrote and co-directed, used to define key moments and align the team on the story’s direction.
The trilogy explores the origin of Blink, the show’s main antagonist.